Ethan Tobias
Technical Designer
Check out my devblog
SpellForge
Spellforge is a networked multiplayer spellcrafting game where players are thrown into an arena and need to collect artifacts, beat bosses, and level up for a final faceoff against the rest of the lobby.

My contributions
  • Led and managed the implementation of a third party networking solution

  • Created a framework for the efficient handling of AI actor behaviors

  • Seamlessly combined local multiplayer and networked multiplayer

Cormac's Inferno
A vertical sliver for a Game Preproduction class at MSU. Take on the role of a cowboy trying to escape hell in this metroidvania with a unique map puzzle system.

I led the technical side of things on this project, and put together the movement, puzzle systems, and enemies.
I Need To Leave
I Need To Leave is a dialogue-based adventure game where the player needs to escape an awkward situation at a frat party by causing a series of diversions, allowing them to get past all the overzealous (and mildly intoxicated) guests.

For this project, I spearheaded the design and implementation of the complex dialogue system, and the programming behind the roster of characters and behaviors.
The dance party in I Need To Leave
Gordon Grappler
Created for the Spartasoft Game Jam - Food. I had a blast organizing a team of freshmen to make something cool! My first real chance to practice technical design. I created the recipe, cooking, and food spawning system, and helped program Gordon's movement.
A screenshot of the gameplay scene for Gordon Grappler