I Need To Leave is a dialogue-based adventure game where the player needs to escape an awkward situation
at a frat party by causing a series of diversions, allowing them to get past all the overzealous (and mildly intoxicated)
guests.
For this project, I spearheaded the design and implementation of the complex dialogue system, and the programming behind the roster of
characters and behaviors.
The dance party in I Need To Leave