Ethan Tobias
Technical Designer
ethan.tobias.2003@gmail.com
LinkedIn
Give Me A Brake is an arcadey driving game where you try to keep your attention on the road while dealing with a multitude of distractions in a dysfunctional truck.
Avoid crashing, keep the radio on, and get a new high score in our endless-driver trucking game!
My contributions
- Designed and programmed the whole hand interaction system, from prototype to final product
- Made an exciting and easily expandable score system
- Collated user feedback in order to make systems more engaging and reactive to the player's behavior
Spellforge is a networked multiplayer spellcrafting game where players are thrown into an arena and need to collect artifacts, beat bosses, and level up for a final faceoff against
the rest of the lobby.
My contributions
- Led and managed the implementation of a third party networking solution
- Created a framework for the efficient handling of AI actor behaviors
- Seamlessly combined local multiplayer and networked multiplayer
A vertical sliver for a Game Preproduction class at MSU. Take on the role of a cowboy trying to escape hell in this metroidvania with a unique map puzzle system.
My contributions
- Helped implement animations using inverse kinematics
- Designed, prototyped, and created the room movement system
- Created systems that tie the room puzzles and player action together