Ethan Tobias
Technical Designer
ethan.tobias.2003@gmail.com LinkedIn
Give Me A Brake
Give Me A Brake is an arcadey driving game where you try to keep your attention on the road while dealing with a multitude of distractions in a dysfunctional truck. Avoid crashing, keep the radio on, and get a new high score in our endless-driver trucking game!

My contributions
  • Designed and programmed the whole hand interaction system, from prototype to final product

  • Made an exciting and easily expandable score system

  • Collated user feedback in order to make systems more engaging and reactive to the player's behavior

SpellForge
Spellforge is a networked multiplayer spellcrafting game where players are thrown into an arena and need to collect artifacts, beat bosses, and level up for a final faceoff against the rest of the lobby.

My contributions
  • Led and managed the implementation of a third party networking solution

  • Created a framework for the efficient handling of AI actor behaviors

  • Seamlessly combined local multiplayer and networked multiplayer

Cormac's Inferno
A vertical sliver for a Game Preproduction class at MSU. Take on the role of a cowboy trying to escape hell in this metroidvania with a unique map puzzle system.

My contributions
  • Helped implement animations using inverse kinematics

  • Designed, prototyped, and created the room movement system

  • Created systems that tie the room puzzles and player action together